Trap
CounterGolden Land Forever!
Archetype:
Golden Land
View:
1808
When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.
Golden Land Forever! — Power Evaluation
Final Score: 57 ± 6 · Confidence: Medium
- Intrinsic: 57 · Deck: 58 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Floodgate/Control
Why it scores here
The card's value is its conditional negate: while you control an Eldlich monster, it negates any Spell/Trap activation or monster effect and destroys the negated card, which is the core of its 78 effect-interaction score. It is a once-per-turn set Trap that costs a Zombie Tribute, so it converts into a 1-for-1 interaction rather than card advantage, and it has no observed combo role (0 boards in evidence). High deck counts (400/400 decks, 1.22 average copies, 100% co-occurrence with Eldlich the Golden Lord) confirm the card is a consistent, practical staple inside Eldlich, but they do not raise its intrinsic power on their own. The Eldlich-only activation condition and the single-copy redundancy keep the final score in the mid-50s.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | A set Trap with no searcher or combo-path evidence, played as a 1-copy staple in 400/400 decks, so it is reliably present but not guaranteed in hand (observed deck stats; no searcher listed, inferred). |
| Combo & Conversion | 20 | No recorded combo boards (appearances 0) and the text does not build a board on its own, so conversion is text-only and low (inferred). |
| Resource Economy | 40 | A Tribute cost plus a destroy effect is roughly an even 1-for-1 trade with no refuel or card gain shown in the evidence (inferred from text). |
| Effect & Interaction | 78 | Negates any Spell/Trap activation or monster effect and destroys the card, with a broad trigger scope, gated only by an Eldlich monster and a Zombie to Tribute (verified from card text). |
| Material Utility | 5 | A Trap card with no material or level/attribute value, so this axis is near zero (verified from card type). |
| Resilience & Flexibility | 40 | A set backrow Trap that works only in one zone and gated by the Eldlich board, with no recovery or redundancy shown in evidence (inferred from text). |
| Deck-Building Efficiency | 50 | A single copy in a Trap slot with an Eldlich-control restriction; no garnet or lock beyond that condition, so mild restriction (observed copies 1.22 avg; text-verified restriction). |
Calculation
Weight profile: 0.7 Removal/Negation + 0.3 Floodgate/Control. Intrinsic ≈ 57, Deck ≈ 58, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Broad negate scope: any Spell/Trap activation or monster effect (verified from text)
- Destroys the negated card, so the interaction is a true 1-for-1 (verified from text)
- Present in 400/400 sampled decks with a 1-copy default and 100% co-occurrence with Eldlich the Golden Lord (observed)
- Clear once-per-turn timing with a simple Tribute cost (verified from text)
Weaknesses
- Requires a face-up Eldlich monster to activate (verified from text)
- Costs a Zombie Tribute, so the board must have a Zombie to use it (verified from text)
- Only one per turn, so it cannot answer multiple threats in one turn (verified from text)
- No combo evidence; the card does not build a board on its own (verified from combos evidence)
Counters / choke points
- Removing or never leaving an Eldlich monster face-up, since the activation condition requires one (inferred from text)
Best use
Negation and protection for the Eldlich board. Decks: Eldlich. Suggested copies: 1.
Evidence & gaps
- Verified: Negates Spell/Trap activations and monster effects when an Eldlich monster is controlled, destroying the negated card; Requires a Zombie Tribute and is once per turn; Present in 400/400 sampled decks; average 1.22 copies; Eldlich the Golden Lord co-occurs in 100% of decks
- Observed: Eldlich archetype 669 includes 158 decks (39.5%); Usage statistics: Eldlich gameplay 4 inclusion 55.6% at 1 copy; Golden Land gameplay 4 inclusion 50% at 1 copy; Gameplay 7 accounts for 77% of decks
- Inferred: Strong, hard-to-play-around negate when Eldlich is established; No searcher route, so accessibility depends on hand or draw; Mild restriction from the Eldlich-control gate
- Data gaps: No combo boards supplied, so combo conversion is text-only inference No banlist token; assumed 3 copies (unlimited) No searcher or accessibility routes listed for the card Cross-archetype spread (Train, Synchron, Sky Striker, Dracotail, and others) is inconsistent with an Eldlich-control activation condition; not used to raise the score Counter and rulings evidence absent






